|
Unlike other games with much more rigid decision paths, Go has an almost infinite
number of possible outcomes. The goal of the game is to completely surround the opponent to
capture the enclosed pieces, yet each is enclosing the other at the same time. In the same way,
the spatial game is made up of combed volumes, that when pushed together create between them a
unique and continually changing negative volume.
|
|
|
After studying the rules and spatial qualities that exist in the oriental board game Go, I
developed a basic spatial unit, multiplied it, and then designed a system by which the units aggregated
to form an assembly that had the ability to take on several spatial configurations.
|
|